The Four Tiers: Playable, Smooth, Competitive, Pro
Playable is the floor where input feels connected (30–60 depending on genre). Smooth is where motion clarity stops distracting (typically 2× the refresh floor). Competitive is where latency and tracking measurably improve aim (refresh-matched). Pro is the dedicated-hardware tier where every remaining millisecond gets engineered away.
- Each tier roughly halves click-to-photon latency versus the one below it in the shooter genres.
- Console-derived titles often hard-cap at 30/60 — no settings chase will move an engine cap.
- 1% lows define the tier you’re actually in: 144 average with 60 lows is "Smooth-ish", not Competitive.
- Above your display’s Hz, gains move to latency only — diminishing but real for shooters.
Pro tip: pick your tier before buying hardware, not after — "Smooth 1440p" and "Competitive 1080p" are different machines with overlapping but distinct budgets.